1.0.3 - Conquest & Mining changes!
Hi!
Despite the awful scorching heat burning our delicate Canadian frost-kissed skins, we’ve been enthusiastically at work on 1.0.3 with important changes to the Conquest mode.
NEW STUFF
- Added a button in the pie menu to unequip a soldier’s kit in weapon racks.
- Added structures’ name in the requirements box.
IMPROVEMENTS
- Mining surface iron, brimstone and stone boulders is now much more gradual and all maps have been rebalanced to include a better amount of starting resources around crystals. To elaborate, a single voxel of brimstone crystals used to take a few seconds to break and instantly give 10 brimstone. Now, every pickaxe hit will generate 1 brimstone and each voxel will supply 40 brimstone. Same deal with boulders and iron. This limits the necessity to send your Bricktrons travelling far away to mine resources when you run out of the little ones available near your crystal.
- In Conquest, player crystals can now be destroyed instead of captured. This solves the issue where you’d be at your enemy’s base, capturing their crystal with an Unsullied sized army, but the capture would keep getting reset because one of their workers would respawn. Now you can just destroy their Crystal, homes and everything they love.
- You can now build rope bridges above quarries – Bricktrons won’t destroy them anymore.
- Ctrl + Right-clicking a stockpile with a Bricktron selected will make the Bricktron drop their resources in it, instead of filling their inventory with the stockpile’s contents.
- Halting workers no longer shows their inventory and thoughts unless you hover them or select them.
- Improved performance when hovering blueprints to see their requirements.
FIXES
- Fixed an issue where quarries, landscape and tunnel tasks would assign surface resources as acceptable goals.
- Fixed issue with the landscape task’s “highest level” button picking the lower surface possible instead.
- Added missing names to Credit Island.
- Fixed an issue where cogs were invisible if on the ground.
- Fixed a visual issue where multiplayer clients would see the axe on the chopping block even if Bricktrons were using it.
- Fixed strange animations with Sentinel wards’ cool down bar.
- Fixed an issue where the in-game screenshot tool didn’t apply visual enhancements to the image.
- Fixed the in-game screenshot tool not removing the vertical yellow lines of task beacons.
- Fixed the selection circle on stockpiles being too small.
- Fixed Sentinel ward’s mesh when it’s in the Altar.
- Fixed multiplayer clients’ crafting station animations.
- Fixed an issue where quarries’ stairs could pop out above the ground.
- Fixed an issue where Bricktrons kept their tools equipped when carrying stuff.
- Hovering red blueprints no longer shows you their requirements.



