Hey everyone!

We’ve just dished out the 1.0.2 minor update and you’re gonna like what’s on the menu! After actively watching Youtubers, streamers and collecting intel from your bug reports and suggestions, we’ve realigned the focus of our work on improving the “quality of life” aspect of the game – all those little things that make the game a tad more difficult to learn, get into or just play in general is in our crosshair.

We’d also like to start releasing updates in smaller sizes, but higher frequency, to pinpoint specific issues the community is having trouble with and allow us to maintain interest in the game post-launch. We’ll see how this works out!

This also means that we’re very open to hearing your criticism about how the 1.0 launch feels in general. It doesn’t have to be a bug report or a suggestion, but just letting us know what’s on your mind when it comes to these things will be super useful to us. You can reach us, like, anywhere, really.

And now for the reason you’re here, ze changelogs:


NEW STUFF

  • We’ve added a new tooltips system that allows us to guide the players through the first few steps of a game. We recommend playing them in Sandbox to give you all the time in the world to learn the game, but they’ll work in any of the modes. Those can be disabled in your options.
  • We added new graphics options that will help improve FPS.
  • Added the possibility to join via IP address for those who don’t go thru Steam.
  • Harvest tasks will now change icon depending on what’s toggled on or off, which will help avoid the confusion of “why won’t my harvest (which only has trees toggled on) not harvest this Brimstone?!

IMPROVEMENTS

  • You can now see required ingredients by hovering a blueprint even if you’re not in its construction task, which will help reduce instances of “why won’t Bricktrons build my Catapult?”
  • Rubble from destroying boulders doesn’t fly so far away anymore

FIXES

  • Bricktrons will no longer throw all their life savings at the crystal.
  • Fixed several instances of multiplayer loading saved games not working properly.
  • Fixed the gamemode description always saying Sandbox even if you loaded Invasion or Conquest.
  • Fixed boulders not following alignment changes in world editor
  • Fixed cheated military units not being able to drop their kit in a weapon rack
  • Fixed radius task on some tasks not saving on the client visually
  • Fixed a corner case where you could place blueprints outside of a construction task
  • Fixed stockpiles exclusions not working for clients in multiplayer games.
  • Fixed the Corruptron spawn points not working in the World Editor if you weren’t playing in English.
  • Fixed loading Conquest games always setting the game to night time even if you saved during daytime.
  • Fixed an issue where overwriting a save game wouldn’t update the thumbnail with a new screenshot.
  • Fixed an issue where World Editor brush’s affectation circle weren’t there.

EnjooooOooOooy!



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