Hey hey!

Holy moly, you guys are going to make us cry with all the excitement and support we’re getting! We knew 1.0 was going to be awesome, but hot barbecues, this is great.

Thank you for reporting bugs to us! We’re working hard on squashing them. Keep reporting issues on the forums.

  • Tweaked Conquest balance some more.
  • If the host readies up, it hides the lobby from the public server list.
  • Added explanation on how to queue planks in the chopping block in the in-game help panel.
  • Set Colibri as a medium map.
  • Debug mode now needs to be toggled on in the settings.
  • New icons for plants in the world editor.
  • Tweaked Corruptrons damage to bricks.
  • Limited maximum selectable blueprints to 500.
  • Tweaked nighttime to make it a little less dark.
  • Tweaked Artificer’s staff visuals.
  • Fixed loading stuck at 0% when maximum player is exceeded.
  • Fixed full lobbies still showing in server list.
  • Fixed started games still showing in server list.
  • Fixed an issue where you could queue incomplete kits.
  • Fixed issue where the first tunnel you placed appeared at the wrong spot.
  • Fixed door blueprint’s volume.
  • Fixed issue where blocking a Corruptron with a worker would freezelock the Corruptron.
  • Fixed lobbies still visible while player are downloading maps/saves.
  • Fixed joining a lobby would sometime fail if a previous connection attempt had failed.
  • Fixed missing plants on Nova.
  • Fixed noise on Tortuga.
  • Fixed noise on Kairos.
  • Fixed achievements being unlockable while in debug mode.
  • Fixed z-fighting with the workbench.
  • Fixed round bricks in the menu being switched around.
  • Fixed X-Ray mode not hiding new bricks.

Enjoy! :)