Aaaaaaaaaalright, here we go! Here’s the second minor update for the very much very well received 0.9 update (thanks for that, by the way).


Improvements

- We’ve added a monitor selection drop down menu to the launcher. Now you get to choose which of your sixteen screens you want to play on!
- Launcher settings (fullscreen/resolution/monitor) will now save so you don’t have to click around every time you launch the game. Comfort.
- Instead of crystals being heal-machines, Bricktrons and Corruptrons will now regenerate health very, very slowly, anywhere out of the map, as long as they’re out of combat. Healing wards still heal at any time, at a much quicker rate.
- Sentinels no longer block the line of sight of other sentinels.
- Made the archer’s sketch on the workbench look better.
- Improved performance with the knowledge system.


Fixes

- Fixed an issue where players were unable to load multiplayer games.
- Fixed an issue where loading an invasion game from 0.9 broke the UI.
- Fixed the landscape task not removing tree stumps anymore. Oh yeah, did you know that the landscape task removes tree stumps? ;)
- Fixed an issue where Corruptrons wouldn’t destroy doors.
- Fixed an issue where double-clicking Bricktrons wouldn’t select all the other ones on screen that had the same class.
- Fixed an AI issue where Corruptrons would follow a target Bricktron everywhere, ignoring everything else around it, including other enemies and attacks. It’s too late for your Corruptron x Bougre fanfic now.
- Fixed unwanted reflection on stockpiles at certain camera angles.
- Fixed an issue where you could steal an ally’s kits from their weapon stands in Multiplayer co-op.
- Fixed an issue where you couldn’t see pylons’ power range if you hovered one that was physically higher than the others.
- Fixed an issue where Bricktrons would show as warriors or archers on the screen-side compass if you unequipped their kits after they died.
- Fixed an issue where Bricktrons couldn’t successfully dig voxels beneath surface resources such as iron, brimstone, plants, boulders, etc.
- Fixed an issue in multiplayer co-op where Bricktrons would pick up resources from allies’ stockpiles by default for the furnace and workbench.
- Fixed an issue where quarries would accept up to 8 Bricktrons, causing mass panic and confusion in there.
- Fixed an issue where entering edit mode wouldn’t deselect Bricktrons.
- Fixed an issue in Invasion where Corruptrons would split up – the faster ones reaching your base first.
- Fixed an issue where the workbench and furnace’s overheads collided with the cursors even when hidden.
- Fixed a visual issue where the quiver’s blueprint on the workbench wasn’t rotated the right way.
- Fixed an issue where Corruptrons’ health bar would appear if they threw a rock.
- Fixed an issue where archers had a hard time firing at doors and stockpiles.
- Fixed an issue where wards’ health and cooldown bars wouldn’t disappear when full.
- Fixed an issue where blueprints would disappear if they were under the vertical yellow construction beacon.
- Fixed an issue where Bricktrons would sometimes pick up resources from partially built structures to use elsewhere.
- Fixed an issue where the Bricktrons’ disgustingly cute sound when they spawned wasn’t playing.
- Fixed an issue where the fog of war was removed if the host continued playing as a spectator after losing.
- Fixed an issue where Corruptrons were being healed by their crystal.
- Fixed an issue where Bricktrons gathering plants destroyed a layer of crust beneath the plant.
- Fixed an issue where a task would get automatically deleted if all goals were completed, even if you were still in edit mode.
- Fixed an issue where several Bricktrons could be on the same voxel.
- Fixed an issue in the world editor where using the boulder brush at the bottom of a cliff would remove plants on top of that cliff.
- Fixed an issue where Bricktrons wouldn’t be able to cut down trees when the game was lagging.
- Fixed an issue where units were standing too close during combat.
- Fixed an issue where user settings weren’t reset to default when updating the game.


There we have it! Don’t stop submitting your bug reports, suggestions and love letters. We’re ramping up for 1.0 and are super busy, but we still hang out on the Discord a lot. You should join us. :)





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