We released 0.8 last night and of course, the hivemind found a few bugs that slipped under the net. Thank you for that!

Here’s a first patch! There are some more we’ll be working on – if you find any more bugs, please report them on our forums!

  • Fixed an issue where pathfinding was causing lag in the World Editor.
  • Fixed an issue where the scoreboard (ui) in Conquest was showing the wrong amount of available energy.
  • Fixed an issue where a bricktron would stop working if there was resource in the blueprint it was working on.
  • Fixed an issue where the timer on the client side in multiplayer wouldn’t show the right time.
  • Fixed an issue where to save and load a map would break Lights out.
  • Attempted to fix an issue with older saves not working properly.
  • Fixed an issue where the harvest project toggles would all be on after a save and load.
  • Fixed an issue where the chat wouldn’t show a player leave sometimes.
  • Fixed an issue where the fog wouldn’t properly track the equipment of a bricktron making them pop in and out.
  • Fixed an issue where the client would not be re-downloading a map if its version is outdated.
  • Fixed an issue where extending a quarry sideways did not extend the volume upwards properly.
  • Attempted a fix where players would see no maps when clicking new game.